package engine.util.vector;

import static org.lwjgl.opengl.GL11.*;

public class Color {

	private Color() {}
	
	public static void bindColor3f(float[] color) {
		glColor3f(color[0], color[1], color[2]);
	}
	
	public static void bindColor4f(float[] color) {
		glColor4f(color[0], color[1], color[2], color[3]);
	}
}
